While there were many intriguing parts to this weeks reading, one thing in particular caught my attention while doing the Galloway reading. Mainly, I found myself wondering how many gamers actually consider the four different types of gaming moments that Galloway discusses while they’re playing their video games. I thought back to my own experiences with video games and realized I’d never even considered things such as diagetic or non-diagetic aspects of a video game. Do taking these things into account in any way better the gaming experience, or can most gamers go on without ever learning these distinctions? And if the latter is the case, why do we find ourselves trying to analyze video gaming? Is this intellectualizing (is this even the right word?) even necessary at all?