When starting to read these pieces, it seemed completely foreign to me. Firstly I don’t play Halo and the idea of creating a film using videogame characters seemed a bit absurd. Not that I didn’t think videogames lacked the potential to be turned into movies (since we have examples like Laura Croft, Silent Hill, and…Resident Evil, though I wasn’t a fan of that last one), but the thought of doing it within the confines of a virtual world seemed hard. There are some games with exceptionally intricate and vast worlds but the limitations on the characters and their actions seems the greater difficulty. The enlightening part within the FAQ was just how much time and money Machinima can save in the production of a film/episode. While animation has progressed from being hand drawn frame by frame to some digital rendering, moving to ready made 3D videogames seems like it would hinder the creative process. If you don’t collaborate directly with the videogame producers, you are left to deal with a handful of limitations. People most likely will have to become inovative because of this, but it is likely that lots of the merit from these Machinima works will have to come from the script. Another key limitation I think exists is that representations of humans within videogames are not realistic yet to create believeable portrayals. There still remains an alien factor while watching these 3D characters in situations going past their roles within their respective games. I don’t think it would qualify as Machinima, but the only example I’ve seen where I think videogame characters had sucessfuly translated into film was “Final Fantasy VII: Advent Children“. I don’t think Machinima can produce great works of art…or anything beyond comedy just yet. Will be interesting to see how it develops in the future.

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