Reading Response 9

everyone goes virtual

The virtual world is open to everyone because it is not confined to a space. It is as vast as humans make it. In "A Rape in Cyberspace," Julian Dibbell claims that "what happens inside a MUD-made world is neither exactly real nor exactly make-believe, but profoundly, compellingly, and emotionally meaningful" (RDC 204). MUD users devote a considerable amount of time to their virtual lives to the extent that they identify with their characters. Many experiment with gender swapping or actions they normally would not act out in real life. It is a safe playground to explore. When Mr.

rape in cyberspace? hmm...

In this week's readings, we discussed the concept of the immersion our society finds itself in when using online games such as MUDs for entertainment. Where is the line drawn between reality and cyberspace, between a subject as horrifying as rape and a violent computer game character? Is there even a distinction between what happens in virtual reality as opposed to the real world?

Turkle & Dibbell

There are many questions to be asked about identity online. No matter who we are in real life, everything is masked online. This is how children are taken advantage of and easily lured to people who pretend to be a friend but are really a foe. Dibbell's article made me think about identity in general. Everyone has a separate identity, separate social security number, but we are all apart of the human race. No matter how jobs rank, no one is truly the boss of another individual or higher in any way.

Syndicate content