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syllabus

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To call new media "new" is something of a misnomer; the Internet as we know it (meaning primarily the world wide web) has been around for over a dozen years, and that's only one of the more recent network protocols invented for computer-based communication. This course will serve as an introduction to the study of digital media, new and otherwise, with attention to the pre-history of the Internet systems we're now familiar with, the theoretical modes of reading that such technologies have helped give birth to, and the social and political effects that these technologies have had. Some of what we'll read will seem a bit dated, as the Internet has developed quickly over the last decade-plus, but all of it remains important for a well-grounded understanding of the development both of network technologies and of scholarly thought about those technologies.

Media Literacy

Why Heather Can Write
Media Literacy and Harry Potter
Convergence Culture by Henry Jenkins

Blog#12: Convergence Culture

This is the last episode of the long story or the start of the new discovery. I think both may not be the answer. Convergence Culture by Henry Jenkins is another book that confirms to me that old media never dies and new media can't simply replace it. He called the intricate interaction between old and new media that convergence culture, the name of the book. The concept of this book is quite the same of other books that we read so far in this semester. Media has impacts on cultural transformations, way to conduct business, president election, and etc.

How We Become Postdigital

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It is interesting to mention that game studies should be implemented in the academic field. In math there is the specific course called Game Theory. In How we Become Postdigital, Aarseth mention how we should categorize the studies of game into the academic field. DigiPen Institute of Technology is the first school that offers the video game programming school which offers the 2D and 3D computer programming class. The school offer Associate of Art in Real-time interactive Simulation Program and Bachelor of Art in Real-Time Interactive Simulation.

The Future of the Book

Gamer Theory
by
Mackenzie Wark

First, Wark is very creative in putting the response of the project online. Starting with cave as a premise, and from there it developed into an adventure reading.

Blog#11: The Networked Book

No book reading for this week but two Web sites instead. if:book and GAM3R 7H30RY are the projects of the Institute for the Future of the Book. I had a chance to attend symposium and met Bob stein who is the director of the institute. There are many projects going on in this institute such as CommentPress--a plugin for WordPress.

if:book, I doubt that i stands for Institute, f stands for Future, and end with book, is a blog that staff in the Institute for the Future of the Book and other guests write and share knowledge and idea. Prof. Kathleen is one guest in this blog. :D

Blog#10: New Disciplines

Critical Cyberculture Studies, by David Silver, Adrienne Massanari, and Steve Jones, is quite a new book and talks about interesting topics in cyberculture. Silver pointed out that although Internet studied is quite a new branch, scholars pay attention and have helped to make this discipline become stronger. For example, now we have conferences, symposia, journal articles, textbooks, courses, experts and so on that focus on this discipline.

Virtual Community

The Virtual Community
By
Howard Rheingold

Blog#9: New Communities

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