Tag Archives: cyberpunk

Project outline: punk and cyberpunk

Since I posted my initial proposal, I’ve decided to back away from the creative option a little bit in order to stick to what I know: blogging. I had fantasies about concocting a hand coded and structured site to host my project, but based on time constraints and the amount of research and writing I’d like to be able to do to really get my ideas in order, it makes way more sense to let a machine handle the back-end. I still intend to get creative with the style and execution of the posts, and I hope that the more informal and flexible structure of a blog will reinforce the ideas I present in ways that a traditional academic essay couldn’t. Here are some of the topics I intend to address:

I. The Story So Far

  • Issues raised by the original punk moment in the 70s
    • nihilistic/dystopian aesthetic
    • connection to avant-garde tradition
    • Punk and politics, esp. anarchism and upset in the social order
    • Impact on the music industry: seizing the means of production?
  • “post-punk” era of the mid-late 80s
  • late 80s/early 90s: cyberpunk! a new mutation of the punk aesthetic or faulty appropriation of the punk discourse?
    • as it pertains to the literary/artistic aesthetic, the “punk” in cyberpunk is hard to decipher
    • Critics addressing aesthetic links between punk and cyberpunk tend to misrepresent the history/ideology of punk
  • the present: an (apparently) decentralized, semi-anarchic DIY media environment online presents the defining terms for contemporary music and subculture, aesthetically and economically

II. Case studies

I intend this to be a pretty significant part of my project, but as such I’m having a hard time nailing down the specifics. The media objects/events I address will vary greatly depending on how the overall gist of my argument takes shape. However, a lot of the examples I mentioned in my original proposal still stand as strong contenders.

III. Unifying Themes and Analysis

  • The Society of the Spectacle
    • Ties between punk and the Situationist International, esp. Debord’s notion of “the spectacle”
      • Debord’s influence on postmodern theorists like Baudrillard
    • Cyberpunk ostensibly fills an emerging need for artistic response to the “postmodern condition”
  • Noise
    • exploring the aesthetic possibilities of noise (in music and to some extent in subcultural “style”)
    • “culture jamming” and playful subversion/subversive play
  • DIY ethos
    • decentralized media production challenging centralized authority
    • the risk of reinventing the wheel, resultant issues of ahistorcism/mystification

Apologies if the outline is somewhat obscure. Since a lot of this is building off research I did last semester, it might be helpful to check out my original project proposal for my Marxism and Cultural Studies term paper, and the subsequent revised proposal.

cyberprojectproposal

My term project will be a piece of creative non-fiction exploring the question (roughly) of how we got from ‘punk’ to ‘cyberpunk’ and beyond. I wrote my term paper for Marxism and Cultural Studies last semester about punk rock and punk culture in the 1970s, so I see this project as a way to build on my research while bringing the subject a little closer to the 21st century.

Science fiction author Bruce Bethke coined the term “Cyberpunk” in 1983 as the title for a short story of the same name. Cyberpunk (a portmanteau of “cybernetics” and “punk”)  became a sci-fi genre in its own right, popularized by the work of authors like William Gibson and Bruce Sterling, as well as retroactively applied to earlier work by J.G. Ballard, Phillip K. Dick, Thomas Pynchon, and even William Burroughs. According to the Wikipedia entry on cyberpunk, the cyberpunk narrative is characterized by “advanced science, such as information technology and cybernetics, coupled with a degree of breakdown or radical change in the social order.”

I’ve always been intrigued by the various ways “punk” has become a catch-all term for an anarchic, dystopian aesthetic, and particularly in the ways this sensibility manifests itself on the Internet, arguably the space in which many of today’s major upsets in the social order are orchestrated. Cyberpunk hit its peak of cultural vogue in the early 90s and mercifully faded from the pop-cultural radar (until the Matrix trilogy came out and blew teenage minds worldwide, anyway) but traces of the sensibility linger tantalizingly in many aspects of digital culture today.

I’m still figuring out what form the project will take, but it will definitely include multimedia, fragmentary thought processes, some web code craziness, and otherwise depart interestingly from the standard academic essay format.

As a starting point, here’s a charming article entitled “Cyberpunk R.I.P.” by Paul Saffo, from the Sep/Oct 1993 issue of Wired.

Various other points of interest…

Cyberpunk in pop culture

  • Hollywood tries to make computers look exciting, hilarity ensues (eventually, the Matrix)
  • Cyberpunk in comics and anime. The future of cartooning, cartooning the future
  • In music, the subject of several concept albums, including Billy Idol’s universally-panned 1993 album Cyberpunk and David Bowie’s better-recieved 1. Outside
  • …and, more broadly, the futuristic aesthetic manifested in various post-punk musical genres including noise, industrial, and electronic music

Cyberpunk and cyberculture

  • The romanticization of the hacker as postmodern outlaw
  • Sci-fi goes postmodern, postmodernity goes sci-fi
  • Wired magazine and (post)cyberpunk ideology
  • Punk/DIY culture in the ’90s and its relationship (if any) to hacker/”maker” culture in the late ’90s and ’00s