Technology and Violence

In McKenzie Wark’s Gamer Theory this idea of the military entertainment complex is brought up a number of times.  Wark discusses a transformation of game play from a physical space to a virtual space; this shift is not limited to conventional games though this is also evident in war games.  As war becomes increasingly more digital, it becomes easier to remove the physical violence and human face of warfare.  This concept is interesting in the sense that frequently we hear of the digital age as bringing the ability to connect us all over the world.  Online social networking tools are growing as the primary choice for businesses, institutions and communities to connect people across the world.  How then is it possible to think of this technology as a tool of destabilizing the concept of humanity within our brains and facilitating violence into the lives of those we have never seen?

To consider how closely technology can be transformed from a tool into a weapon is a scary thought.  Just as we had read that many of the initial uses of internet and computer technology were for the purpose of military surveillance, it is only so long before we can no longer conceive of a global universe as being connected to the physical and emotional aspects of being human.  As the web and digital technology has the capacity to connect the lives of people across oceans perhaps there is a tragic loss of the human emotion that comes along with the loss of the physical being.  This brings to light the issue of as technology becomes more interactive will we become desensitized to more frequent and large scale uses of violence?

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