video games

Halo and other totalizing digital projects

The intricacies and online infrastructure for Halo are absolutely astounding. A few guys in my suite pointed this out to me, and my thoughts immediately leapt to postmodernism, probably to simulacra and simulation in particular, but to overarching narratives (hmm "incidental commonalities" might be a less loaded phrase) of pm in general.

Disneyland, Video Games and Reality TV: Opposition Blurred

Baudrillard's assessment of Disneyland (p. 12) as the explicit fantasy against which our simulated 'reality' is defined as 'real' resonates in vary tangible ways. I have been working to apply this 'real indicated by opposition' framework into other avenues of the spectacle society.

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